--- a/trunk/Library/Libname/Function Blocks/VisuFbMaterialSwitch/ISelectable/PaintSelection/svnobj
+++ b/trunk/Library/Libname/Function Blocks/VisuFbMaterialSwitch/ISelectable/PaintSelection/svnobj
@@ -1,27 +1,29 @@
-Gx_la
-!0…jüoð kHIÚy'System.StringL{f8a58466-d7f6-439f-bbb8-d4600e41d099}ImplementationL{3b83b776-fb25-43b8-99f2-3c507c9143fc}TextDocumentL{f3878285-8e4f-490b-bb1b-9acbb7eb04db}TextLinesL{a5de0b0b-1cb5-4913-ac21-9d70293ec00d}	Id
-longTagText
¦IF NOT EffectiveState.bInputDeactivated AND_THEN NOT EffectiveState.bInvisible THEN&	recalculatePart();(	paintSwitchHover();END_IFInterfaceL{a9ed5b7e-75c5-4651-af16-d2c27e98cb94}r(* Executes the drawing commands that are needed to draw @ the current element selection*)8METHOD PaintSelection : BOOLVAR_INPUTB	(* The current selection data *)”	pCurrentSelectionData	: POINTER TO VisuElemBase.Visu_StructSelectionData;F	(* The current selection colors *)b	selectionColors	: VisuElemBase.VisuStructColors;B	(* The current selection look *)h	selectionLook	: VisuElemBase.VisuStructElementLook;P	(* The offset of the selection frame *)(	iFrameOffset	: INT;b	(* The current position in the position array *) ,	iPositionIndex	: INT;!:	(* Additional paint flags *)",	dwPaintFlags	: DWORD;#END_VAR$ÐÐÐEÐÐ	
+Gx_l­!0…jüoôˆ×Ë‘DI‹System.StringL{f8a58466-d7f6-439f-bbb8-d4600e41d099}ImplementationL{3b83b776-fb25-43b8-99f2-3c507c9143fc}TextDocumentL{f3878285-8e4f-490b-bb1b-9acbb7eb04db}TextLinesL{a5de0b0b-1cb5-4913-ac21-9d70293ec00d}	Id
+longTagText
bIF NOT EffectiveState.bInputDeactivated AND_THEN F	NOT EffectiveState.bInvisible THEN&	recalculatePart();ì	IF m_pCurrentClientData^.GlobalData.DrawingContext.IsToUpdateRectangle(EffectivePosition, m_pCurrentClientData) THEN	*		paintSwitchHover();	END_IFEND_IFInterfaceL{a9ed5b7e-75c5-4651-af16-d2c27e98cb94}r(* Executes the drawing commands that are needed to draw @ the current element selection*)8METHOD PaintSelection : BOOLVAR_INPUTB	(* The current selection data *)”	pCurrentSelectionData	: POINTER TO VisuElemBase.Visu_StructSelectionData;F	(* The current selection colors *)b	selectionColors	: VisuElemBase.VisuStructColors;B	(* The current selection look *)h	selectionLook	: VisuElemBase.VisuStructElementLook; P	(* The offset of the selection frame *)!(	iFrameOffset	: INT;"b	(* The current position in the position array *)#,	iPositionIndex	: INT;$:	(* Additional paint flags *)%,	dwPaintFlags	: DWORD;&END_VAR'ÐÐÐEÐÐ	
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