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<rss version="2.0" xmlns:atom="http://www.w3.org/2005/Atom"><channel><title>Recent changes to Home</title><link>https://forge.codesys.com/prj/codesys-games/asteroids/home/Home/</link><description>Recent changes to Home</description><language>en</language><lastBuildDate>Wed, 30 Sep 2020 09:09:03 -0000</lastBuildDate><atom:link href="https://forge.codesys.com/prj/codesys-games/asteroids/home/Home/feed" rel="self" type="application/rss+xml"></atom:link><item><title>Home modified by mlamp</title><link>https://forge.codesys.com/prj/codesys-games/asteroids/home/Home/</link><description>&lt;div class="markdown_content"&gt;&lt;pre&gt;--- v1
+++ v2
@@ -1,7 +1,48 @@
-Welcome to your wiki!
+[[download url=https://forge.codesys.com/svn/prj,codesys-games,asteroids,code/Asteroids.zip label=Asteroids.zip]]

-This is the default page, edit it as you see fit. To add a new page simply reference it within brackets, e.g.: [SamplePage].
+[TOC]

-The wiki uses [Markdown](/prj/codesys-games/asteroids/home/markdown_syntax/) syntax.
+# Asteroid Shooter
+The game Asteroid Shooter shows how to connect a joystick to the Soft PLC CODESYS Control Win V3 and 
+how to use visualization and object oriented programming in CODESYS.
+Attention: **64 Bit controls are not supported.**

-[[members limit=20]]
+## Product description
+The example ``Asteroids.project`` shows with help of the game Asteroids how to connect a joystick 
+to the Soft PLC CODESYS Control Win V3. 
+For this purpose the ``IoDrvJoystickWin.dll`` must be on the control.
+ 
+The example also shows the effective usage of object oriented programming and visualization in CODESYS.   
+
+
+## More information
+``Joystick``: The device Joystick uses the channels X, Y, Z, R, U, V and Buttons (see IO-Mapping). 
+These channels can be assigned to existing variables directly. The mapping of the channels depends on the type 
+of the joystick and must be adapted if necessary. 
+ 
+``PLC_PRG``: The ``Sequencial Function Chart (SFC)`` contains the processing logic of the program.
+
+``CollisionManager``: Function block to register potential collision objects and to check collisions.
+
+``EventController``: Mapping of the keyboard and joystick events.
+
+Every moving object on the screen has its own function block and visualization. 
+These objects are derived from ``MovingObject``.
+
+The library ``asteroids_help_library`` contains some necessary mathematical functions. 
+
+##Important Information
+
+In order to make this example work, the ``CODESYS Control CFG`` file has to be extended. Change in your CODESYS installation folder to ``GatewayPLC/``. Open the file ``CODESYSControl.cfg`` and add new component as ``IoDrvJoystickWin``. See the screenshot below. Additionally, copy the file IoDrvJoystickWin.dll from the package into the same folder.
+In CODESYS go to Tools -&amp;gt; Device Repository... -&amp;gt; Install. Now select the file Joystick000000011.0.0.0900.devdesc.xml, which is also included into the package.
+
+## System requirements and restrictions
+|System requirements and restrictions  | Info|
+| --- | ----------- |
+|**Programming System**                | CODESYS Development System Version 3.5.14.0 or higher|
+|**Runtime System**                    | CODESYS Control Version 3.5.14.0|
+| **Additional Requirements**           | Adding the ``IoDrvJoystickWin.dll`` as component to ``~/GatewayPLC/CODESYSControl.cfg``|
+|**Required Accessories**              | -|
+| **Restrictions**                      | **64 Bit controls are not supported**|
+
+[[project_screenshots]]
&lt;/pre&gt;
&lt;/div&gt;</description><dc:creator xmlns:dc="http://purl.org/dc/elements/1.1/">mlamp</dc:creator><pubDate>Wed, 30 Sep 2020 09:09:03 -0000</pubDate><guid isPermaLink="false">https://forge.codesys.combd20566dc53dd1c6ad0131d7b0678eba2e585453</guid></item><item><title>Home modified by mlamp</title><link>https://forge.codesys.com/prj/codesys-games/asteroids/home/Home/</link><description>&lt;div class="markdown_content"&gt;&lt;p&gt;Welcome to your wiki!&lt;/p&gt;
&lt;p&gt;This is the default page, edit it as you see fit. To add a new page simply reference it within brackets, e.g.: &lt;span&gt;[SamplePage]&lt;/span&gt;.&lt;/p&gt;
&lt;p&gt;The wiki uses &lt;a class="" href="/prj/codesys-games/asteroids/home/markdown_syntax/"&gt;Markdown&lt;/a&gt; syntax.&lt;/p&gt;
&lt;h6&gt;Project Members:&lt;/h6&gt;
	&lt;ul class="md-users-list"&gt;
		&lt;li&gt;&lt;a href="/u/ingo/"&gt;Ingo&lt;/a&gt; (admin)&lt;/li&gt;&lt;li&gt;&lt;a href="/u/mlamp/"&gt;mlamp&lt;/a&gt; (admin)&lt;/li&gt;&lt;li&gt;&lt;a href="/u/robert/"&gt;robert&lt;/a&gt; (admin)&lt;/li&gt;
		
	&lt;/ul&gt;
&lt;/div&gt;</description><dc:creator xmlns:dc="http://purl.org/dc/elements/1.1/">mlamp</dc:creator><pubDate>Wed, 30 Sep 2020 07:53:43 -0000</pubDate><guid isPermaLink="false">https://forge.codesys.comfe55a6f41b767805c73cf0a4732ce0b177c17ebc</guid></item></channel></rss>