1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 | IF NOT xInit THEN UM ( sName := 'Normal Operation', dwAllowsLeavingFromStates := PACK_ML.State.Stopped OR PACK_ML.State.Aborted OR PACK_ML.State.Idle, IF SysStrCmp(Client.sCommandToPLC, Client.LockCommands[0]) = 0 THEN; Lock_CO_Match := TRUE; ELSIF SysStrCmp(Client.sCommandToPLC, 'UnSuspend') = 0 THEN UnSuspend(); END_CASE Client.iCommandToPLC := 0; Client.sCommandToPLC := ''; Client.bReadyToPLC := FALSE; CASE UM.CurrentState OF PACK_ML.State.Stopped: ; PACK_ML.State.Aborted: PACK_ML.State.Idle: PACK_ML.State.Complete : PACK_ML.State.Execute : IF puzzleTimer.iProcess = 25 THEN IF Client.ActualStep < 30 THEN SendCommand(Command := CommandType.Media ,Value := 'PACKML'); END_IF IF puzzleTimer.iProcess = 50 THEN IF Client.ActualStep >= 30 THEN SendCommand(Command := CommandType.Media ,Value := 'Automation Suite'); CASE Client.ActualStep OF 0: // aborted LaserGamePuzzle := PACK_ML.Aborted; DO_Reset_Light := bl.OUT; IF (overrideStart OR DI_Init )AND NOT DI_Auto_Hand_Switch THEN Client.ActualStep := 20; DO_HintLaser_ON := TRUE; DO_Storing_Light := FALSE; END_IF IF NOT DI_NoodstopCabinet THEN; Client.ActualStep := 0; DO_HintLaser_ON := FALSE; DO_Spanning_Light := FALSE; DO_Storing_Light := FALSE; 20: // Idle LaserGamePuzzle := PACK_ML.Idle; DO_In_Bedrijf_Light := bl2.OUT; r_trig(CLK:= DI_Start_Switch AND NOT DI_Auto_Hand_Switch); IF r_trig.Q OR overrideStart THEN overrideStart := FALSE; DO_In_Bedrijf_Light := TRUE; DO_Laser_ON := TRUE; Client.ActualStep := 30; IF Lock_CO_Match THEN //OR ton.Q DO_Laser_ON := FALSE; Client.ActualStep := 0; DO_Auto_Hand_Light := NOT DI_Auto_Hand_Switch; overrideStart := FALSE; Client.Progress := 0; DO_Storing_Light := FALSE; DO_Auto_Hand_Light := FALSE; DO_Laser_ON := FALSE; Lock_CO_Match := FALSE; StateComplete(); PACK_ML.State.Completing : PACK_ML.State.Aborting : PACK_ML.State.Stopping: PACK_ML.State.Clearing : IF NOT (DI_EmergencyGF AND NOT DI_EmergencyFF) THEN Abort(); Client.ActualState := UM.CurrentState; IF puzzleTimer.iProcess >= 100 THEN bl(ENABLE := TRUE,TIMELOW := T#250MS,TIMEHIGH:= T#500MS); |