Diff of /repair_ballast/Display_Escape_PLC/Plc Logic/Application/Function Blocks/Puzzle/VisionGameStateMachine/svnobj [r56] .. [r57]  Maximize  Restore

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a/repair_ballast/Display_Escape_PLC/Plc Logic/Application/Function Blocks/Puzzle/VisionGameStateMachine/svnobj b/repair_ballast/Display_Escape_PLC/Plc Logic/Application/Function Blocks/Puzzle/VisionGameStateMachine/svnobj
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TextLinesL{a5de0b0b-1cb5-4913-ac21-9d70293ec00d}Id
longTagText4//---- Client init  ----\\$IF NOT xInit THEN N UM            (    sName := 'Normal Operation', ì                    dwSupportedStates := PACK_ML.State.All - PACK_ML.State.Suspending - PACK_ML.State.Suspended - PACK_ML.State.UnSuspending - PACK_ML.Holding - PACK_ML.Held - PACK_ML.UnHolding, Ô                    dwAllowsLeavingFromStates := PACK_ML.State.Stopped OR PACK_ML.State.Aborted OR PACK_ML.State.Idle, Ö                    dwAllowsEnteringIntoStates := PACK_ML.State.Stopped OR PACK_ML.State.Aborted OR PACK_ML.State.Idle, \                   eInitialState := PACK_ML.State.Aborted,0                     xActive := TRUE);   xInit := TRUE; END_IFD//---- Client communicatie  ----\\4IF Client.bReadyToPLC THEN:   CASE Client.iCommandToPLC OF" 0 :    //Handshake    1 :    //Lock!       IF SysStrCmp(Client.sCommandToPLC, Client.LockCommands[0]) =  0 THEN      "0       //First Lock Function#Ž        SendCommand(Command:= CommandType.Key,Value:=Client.KeyCommands[0]);$–       ELSIF SysStrCmp(Client.sCommandToPLC, Client.LockCommands[1]) =  0 THEN    %2       //Second Lock Function&Ž          SendCommand(Command:= CommandType.Key,Value:=Client.KeyCommands[1]);'    END_IF( 2 :    //Key)   3 :    //IO* 4 :    //Media+   5 :    //Hint, 6 :    //State -p    IF SysStrCmp(Client.sCommandFromPLC, 'SC') =  0 THEN      .&       StateComplete();/x    ELSIF SysStrCmp(Client.sCommandToPLC, 'Start') =  0 THEN      0       Start();1v    ELSIF SysStrCmp(Client.sCommandToPLC, 'Stop') =  0 THEN    2       Stop();3x      ELSIF SysStrCmp(Client.sCommandToPLC, 'Reset') =  0 THEN      4       Reset();5x    ELSIF SysStrCmp(Client.sCommandToPLC, 'Abort') =  0 THEN      6       Abort();7x    ELSIF SysStrCmp(Client.sCommandToPLC, 'Clear') =  0 THEN      8       Clear();9v    ELSIF SysStrCmp(Client.sCommandToPLC, 'Hold') =  0 THEN    :       Hold();;z      ELSIF SysStrCmp(Client.sCommandToPLC, 'UnHold') =  0 THEN    <       Unhold(); =|    ELSIF SysStrCmp(Client.sCommandToPLC, 'Suspend') =  0 THEN      >       Suspend();?€       ELSIF SysStrCmp(Client.sCommandToPLC, 'UnSuspend') =  0 THEN      @       UnSuspend();A    B END_CASEC6 Client.iCommandToPLC := 0;D8 Client.sCommandToPLC := '';E:   Client.bReadyToPLC := FALSE;FD//---- Client statemachine  ----\\G.CASE UM.CurrentState OFH,PACK_ML.State.Stopped:I ;J,PACK_ML.State.Aborted:K&PACK_ML.State.Idle:L2PACK_ML.State.Complete : M.PACK_ML.State.Execute :N( CASE Client.Mode OFOV      Mode.Mode1: // Target practise simulationPJ         IF puzzleTimer.iProcess = 25 THEN;Qº             //   SendCommand(Command := CommandType.Hint ,Value := 'Collect the object in the room.'); R       END_IFSJ       IF puzzleTimer.iProcess = 50 THEN;Tš             //SendCommand(Command := CommandType.Media ,Value := 'Padlock K000367');   U       END_IF         VJ       IF puzzleTimer.iProcess = 75 THEN;W          //X       Y4 CASE Client.ActualStep OFZ
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TextLinesL{a5de0b0b-1cb5-4913-ac21-9d70293ec00d}Id
longTagText4//---- Client init  ----\\$IF NOT xInit THEN N UM            (    sName := 'Normal Operation', ì                    dwSupportedStates := PACK_ML.State.All - PACK_ML.State.Suspending - PACK_ML.State.Suspended - PACK_ML.State.UnSuspending - PACK_ML.Holding - PACK_ML.Held - PACK_ML.UnHolding, Ô                    dwAllowsLeavingFromStates := PACK_ML.State.Stopped OR PACK_ML.State.Aborted OR PACK_ML.State.Idle, Ö                    dwAllowsEnteringIntoStates := PACK_ML.State.Stopped OR PACK_ML.State.Aborted OR PACK_ML.State.Idle, \                   eInitialState := PACK_ML.State.Aborted,0                     xActive := TRUE);   xInit := TRUE; END_IFD//---- Client communicatie  ----\\4IF Client.bReadyToPLC THEN:   CASE Client.iCommandToPLC OF" 0 :    //Handshake    1 :    //Lock!       IF SysStrCmp(Client.sCommandToPLC, Client.LockCommands[0]) =  0 THEN      "0       //First Lock Function#Ž        SendCommand(Command:= CommandType.Key,Value:=Client.KeyCommands[0]);$–       ELSIF SysStrCmp(Client.sCommandToPLC, Client.LockCommands[1]) =  0 THEN    %2       //Second Lock Function&Ž          SendCommand(Command:= CommandType.Key,Value:=Client.KeyCommands[1]);'    END_IF( 2 :    //Key)   3 :    //IO* 4 :    //Media+   5 :    //Hint, 6 :    //State -p    IF SysStrCmp(Client.sCommandFromPLC, 'SC') =  0 THEN      .&       StateComplete();/x    ELSIF SysStrCmp(Client.sCommandToPLC, 'Start') =  0 THEN      0       Start();1v    ELSIF SysStrCmp(Client.sCommandToPLC, 'Stop') =  0 THEN    2       Stop();3x      ELSIF SysStrCmp(Client.sCommandToPLC, 'Reset') =  0 THEN      4       Reset();5x    ELSIF SysStrCmp(Client.sCommandToPLC, 'Abort') =  0 THEN      6       Abort();7x    ELSIF SysStrCmp(Client.sCommandToPLC, 'Clear') =  0 THEN      8       Clear();9v    ELSIF SysStrCmp(Client.sCommandToPLC, 'Hold') =  0 THEN    :       Hold();;z      ELSIF SysStrCmp(Client.sCommandToPLC, 'UnHold') =  0 THEN    <       Unhold(); =|    ELSIF SysStrCmp(Client.sCommandToPLC, 'Suspend') =  0 THEN      >       Suspend();?€       ELSIF SysStrCmp(Client.sCommandToPLC, 'UnSuspend') =  0 THEN      @       UnSuspend();A    B END_CASEC6 Client.iCommandToPLC := 0;D8 Client.sCommandToPLC := '';E:   Client.bReadyToPLC := FALSE;FD//---- Client statemachine  ----\\G.CASE UM.CurrentState OFH,PACK_ML.State.Stopped:I ;J,PACK_ML.State.Aborted:K&PACK_ML.State.Idle:L2PACK_ML.State.Complete : M.PACK_ML.State.Execute :N( CASE Client.Mode OFOV      Mode.Mode1: // Target practise simulationPJ         IF puzzleTimer.iProcess = 25 THEN;Qº             //   SendCommand(Command := CommandType.Hint ,Value := 'Collect the object in the room.'); R       END_IFSJ       IF puzzleTimer.iProcess = 50 THEN;Tš             //SendCommand(Command := CommandType.Media ,Value := 'Padlock K000367');   U       END_IF         VJ       IF puzzleTimer.iProcess = 75 THEN;W          //X       Y4 CASE Client.ActualStep OFZ
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                [¬    0: // determine if depending on the level of the game the calibration step is needed.\P      IF Client.Level = Level.Beginner THEN;]6       Client.ActualStep := 30;^    ELSE_6       Client.ActualStep := 10;` 10:// a2    xHide_ijkpunt := FALSE;b:      xHide_Text_Center := FALSE;c   20:dd   30: // Hide the ijkpunten Start van de visiongamee0      xHide_ijkpunt := TRUE;f8    xHide_Text_Center := TRUE;g4    xHide_Crosshair := TRUE;h4    xHide_Text_Top := FALSE;iÌ       sInstructionString := 'Time To Start the Training Excersise, remember this is a battle simulation!';j 40:k2PACK_ML.State.Resetting :l"   StateComplete();m0PACK_ML.State.Starting :n4PACK_ML.State.Completing :o0PACK_ML.State.Aborting :p.PACK_ML.State.Stopping:q2PACK_ML.State.Clearing :   rEND_CASEs.//---- Emergency ----\\tVIF NOT x_EmergencyGF AND x_EmergencyFF THENu(    //Emergency Abort.v   Abort();   w8//---- State handling ----\\xLClient.ActualState := UM.CurrentState;y>messageQueue(Client := Client);zäpuzzleTimer(xStartTimer := UM.CurrentState = PACK_ML.State.Execute ,xPauseTimer := ,xStopTimer:= NOT (UM.CurrentState = PACK_ML.State.Execute),tMaxPuzzleTime := Client.Duration);{PClient.Progress := puzzleTimer.iProcess;|FIF puzzleTimer.iProcess >= 100 THEN}    Stop();~InterfaceL{a9ed5b7e-75c5-4651-af16-d2c27e98cb94}€JFUNCTION_BLOCK VisionGameStateMachineVAR_IN_OUT‚.    Client : PuzzleClient;ƒEND_VAR„VAR…0  UM   : PACK_ML.UnitMode; †j    xInit          : BOOL := FALSE; // Flag for initialization‡:  messageQueue : MessageQueue;ˆ6    puzzleTimer : PuzzleTimer;‰// Š8xHide_Map       : BOOL := TRUE ;‹<xHide_Leopold     : BOOL := TRUE;Œ>xHide_Leopold2     : BOOL := TRUE;<xHide_Zeeland   : BOOL := TRUE;Ž>xHide_Rotterdam : BOOL := TRUE;<xHide_Dolfijn  : BOOL := TRUE;<xHide_ijkpunt   : BOOL := TRUE;‘>xHide_Crosshair : BOOL := TRUE;’<xHide_Text_Top : BOOL := TRUE;“BxHide_Text_Center   :BOOL := TRUE;”<xHide_Button1     : BOOL := TRUE;•<xHide_Button2       : BOOL := TRUE;–:sInstructionString  :  STRING;—"sButtonString     : ˜"UniqueIdGenerator™43POULevel›L{8e575c5b-1d37-49c6-941b-5c0ec7874787}œStandard ChildObjectGuidsž8System.Collections.ArrayListŸ,AddAttributeSubsequent boolÐÐ-ÐÐ   E
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                [¬    0: // determine if depending on the level of the game the calibration step is needed.\P      IF Client.Level = Level.Beginner THEN;]6       Client.ActualStep := 30;^    ELSE_6       Client.ActualStep := 10;` 10:// a2    xHide_ijkpunt := FALSE;b:      xHide_Text_Center := FALSE;c   20:dd   30: // Hide the ijkpunten Start van de visiongamee0      xHide_ijkpunt := TRUE;f8    xHide_Text_Center := TRUE;g4    xHide_Crosshair := TRUE;h4    xHide_Text_Top := FALSE;iÌ       sInstructionString := 'Time To Start the Training Excersise, remember this is a battle simulation!';j 40:k2PACK_ML.State.Resetting :l"   StateComplete();m0PACK_ML.State.Starting :n4PACK_ML.State.Completing :o0PACK_ML.State.Aborting :p.PACK_ML.State.Stopping:q2PACK_ML.State.Clearing :   rEND_CASEs.//---- Emergency ----\\tVIF NOT x_EmergencyGF AND x_EmergencyFF THENu(    //Emergency Abort.v   Abort();   w8//---- State handling ----\\xLClient.ActualState := UM.CurrentState;y>messageQueue(Client := Client);zäpuzzleTimer(xStartTimer := UM.CurrentState = PACK_ML.State.Execute ,xPauseTimer := ,xStopTimer:= NOT (UM.CurrentState = PACK_ML.State.Execute),tMaxPuzzleTime := Client.Duration);{PClient.Progress := puzzleTimer.iProcess;|FIF puzzleTimer.iProcess >= 100 THEN}    Stop();~InterfaceL{a9ed5b7e-75c5-4651-af16-d2c27e98cb94}€JFUNCTION_BLOCK VisionGameStateMachineVAR_IN_OUT‚.    Client : PuzzleClient;ƒEND_VAR„VAR…0  UM   : PACK_ML.UnitMode; †j    xInit          : BOOL := FALSE; // Flag for initialization‡:  messageQueue : MessageQueue;ˆ6    puzzleTimer : PuzzleTimer;‰// Š8xHide_Map       : BOOL := TRUE ;‹<xHide_Leopold     : BOOL := TRUE;Œ>xHide_Leopold2     : BOOL := TRUE;<xHide_Zeeland   : BOOL := TRUE;Ž>xHide_Rotterdam : BOOL := TRUE;<xHide_Dolfijn  : BOOL := TRUE;<xHide_ijkpunt   : BOOL := TRUE;‘>xHide_Crosshair : BOOL := TRUE;’<xHide_Text_Top : BOOL := TRUE;“BxHide_Text_Center   :BOOL := TRUE;”<xHide_Button1     : BOOL := TRUE;•<xHide_Button2       : BOOL := TRUE;–<sInstructionString  :   STRING;—>sInstructionString2    :   STRING;˜2sButtonString1     : STRING;™2sButtonString2     : STRING;š"UniqueIdGenerator›43POULevelL{8e575c5b-1d37-49c6-941b-5c0ec7874787}žStandardŸ ChildObjectGuids 8System.Collections.ArrayList¡,AddAttributeSubsequent¢boolÐÐ-ÐÐ E
4
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