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  • heman modified a comment on discussion Engineering πŸ‡¬πŸ‡§

    you might want to have a look at www.plc-assist.com. its an agentic chatbot that connects to you codesys projects.

  • yannickasselin posted a comment on discussion Runtime πŸ‡¬πŸ‡§

    As far as I know, there is no other limitations than the 2 hours limit. The demo mode should be plenty enough for testing purposes. Regarding instances. In the device tree, 1 master = 1 instance, no matter how many slaves the master is communicating with. But it is also possible that your Codesys runtime act as a slave. In this case, each slave in the device tree is one instance. You can also use the license metric tool in the IDE. This will tell you exactly how many instances you have in your project....

  • FPawlak modified a comment on discussion Engineering πŸ‡¬πŸ‡§

    Hi All, I wonder which way is correct or better? I would like to register my own component in order to use it in CMPLog. I can use CMAddComponent() or CMAddComponent2() to do it. The main difference is whether I provide udiCmpId myself or it will be generated by runtime. But I don't know which way is correct. Please look at those two examples below. I don't know if CMAddComponent2() is newer and then should be used? CMAddComponent() + providing my own udiCmpId //16#FFFF0000 for unknown myVendorId...

  • FPawlak posted a comment on discussion Engineering πŸ‡¬πŸ‡§

    Hi All, I wonder which way is correct or better? I would like registerm my own component in order to use it in CMPLog. I can use CMAddComponent() or CMAddComponent2() to do it. The main differenc is whether I provide udiCmpId myself or it will be generated by runtime. But I don't know which way is correct. Please look at those two examplkes below. I don't know if CMAddComponent2() is newer and then should be used? CMAddComponent() + providing my own udiCmpId //16#FFFF0000 for unknown myVendorId :=...

  • aurasame posted a comment on discussion Engineering πŸ‡¬πŸ‡§

    Thank you very much! After reinstalling NPCap, everything is working perfectly. flash games