CODESYS Talk
Ladder version is 1.1.0.0
Hello. I have a task to synchronize the movement of two axes and maintain the distance between them. First axe makes equal steps by trigger using MC_MoveRelative function. The second one is standstill and after another signal should catch up the first one from its position to a specified distance and keep it. I've tried to use MC_Phasing and mostly it works. Second axe catches up the first and starts make step with it. But in one moment this axe can crash into the first and there is no clear connection...
One thing I’ve been seeing recently is that more industrial systems are starting to expose realtime SCADA data through APIs instead of keeping everything isolated inside the local monitoring software. This makes integration much easier for cloud platforms, mobile dashboards, AI analytics, and enterprise applications that need realtime industrial data. Instead of exporting reports manually or building complicated middleware, APIs allow external systems to access SCADA data directly in realtime. I...
One thing I’ve been seeing recently is that more industrial systems are starting to expose realtime SCADA data through APIs instead of keeping everything isolated inside the local monitoring software. This makes integration much easier for cloud platforms, mobile dashboards, AI analytics, and enterprise applications that need realtime industrial data. Instead of exporting reports manually or building complicated middleware, APIs allow external systems to access SCADA data directly in realtime. I...
One thing I’ve been seeing recently is that more industrial systems are starting to expose realtime SCADA data through APIs instead of keeping everything isolated inside the local monitoring software. This makes integration much easier for cloud platforms, mobile dashboards, AI analytics, and enterprise applications that need realtime industrial data. Instead of exporting reports manually or building complicated middleware, APIs allow external systems to access SCADA data directly in realtime. I...