Diff of /trunk/Library/Libname/Function Blocks/VisuFbMaterialSwitch/ISelectable/PaintSelection/svnobj [000000] .. [r2]  Maximize  Restore

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+++ b/trunk/Library/Libname/Function Blocks/VisuFbMaterialSwitch/ISelectable/PaintSelection/svnobj
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+!0…jüoð kHIÚy'System.StringL{f8a58466-d7f6-439f-bbb8-d4600e41d099}ImplementationL{3b83b776-fb25-43b8-99f2-3c507c9143fc}TextDocumentL{f3878285-8e4f-490b-bb1b-9acbb7eb04db}TextLinesL{a5de0b0b-1cb5-4913-ac21-9d70293ec00d}	Id
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¦IF NOT EffectiveState.bInputDeactivated AND_THEN NOT EffectiveState.bInvisible THEN&	recalculatePart();(	paintSwitchHover();END_IFInterfaceL{a9ed5b7e-75c5-4651-af16-d2c27e98cb94}r(* Executes the drawing commands that are needed to draw @ the current element selection*)8METHOD PaintSelection : BOOLVAR_INPUTB	(* The current selection data *)”	pCurrentSelectionData	: POINTER TO VisuElemBase.Visu_StructSelectionData;F	(* The current selection colors *)b	selectionColors	: VisuElemBase.VisuStructColors;B	(* The current selection look *)h	selectionLook	: VisuElemBase.VisuStructElementLook;P	(* The offset of the selection frame *)(	iFrameOffset	: INT;b	(* The current position in the position array *) ,	iPositionIndex	: INT;!:	(* Additional paint flags *)",	dwPaintFlags	: DWORD;#END_VAR$ÐÐÐEÐÐ	
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