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!0…jüoð kHIÚy'System.StringL{f8a58466-d7f6-439f-bbb8-d4600e41d099}ImplementationL{3b83b776-fb25-43b8-99f2-3c507c9143fc}TextDocumentL{f3878285-8e4f-490b-bb1b-9acbb7eb04db}TextLinesL{a5de0b0b-1cb5-4913-ac21-9d70293ec00d}  Id
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¦IF NOT EffectiveState.bInputDeactivated AND_THEN NOT EffectiveState.bInvisible THEN&  recalculatePart();( paintSwitchHover();END_IFInterfaceL{a9ed5b7e-75c5-4651-af16-d2c27e98cb94}r(* Executes the drawing commands that are needed to draw @ the current element selection*)8METHOD PaintSelection : BOOLVAR_INPUTB   (* The current selection data *)”    pCurrentSelectionData : POINTER TO VisuElemBase.Visu_StructSelectionData;F   (* The current selection colors *)b selectionColors : VisuElemBase.VisuStructColors;B (* The current selection look *)h selectionLook : VisuElemBase.VisuStructElementLook;P   (* The offset of the selection frame *)(   iFrameOffset   : INT;b (* The current position in the position array *) , iPositionIndex   : INT;!: (* Additional paint flags *)", dwPaintFlags   : DWORD;#END_VAR$ÐÐÐEÐÐ    
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