IF NOT EffectiveState.bInputDeactivated AND_THEN
NOT EffectiveState.bInvisible THEN
recalculatePart();
pCurrentSelectionData : POINTER TO VisuElemBase.Visu_StructSelectionData;
(* The current selection colors *)
selectionColors : VisuElemBase.VisuStructColors;
(* The current selection look *)
selectionLook : VisuElemBase.VisuStructElementLook;
(* The offset of the selection frame *)
iFrameOffset : INT;
(* The current position in the position array *)
iPositionIndex : INT;
(* Additional paint flags *)
dwPaintFlags : DWORD;