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IF NOT EffectiveState.bInputDeactivated AND_THEN 
	NOT EffectiveState.bInvisible THEN
	recalculatePart();
	pCurrentSelectionData	: POINTER TO VisuElemBase.Visu_StructSelectionData;
	(* The current selection colors *)
	selectionColors	: VisuElemBase.VisuStructColors;
	(* The current selection look *)
	selectionLook	: VisuElemBase.VisuStructElementLook;
	(* The offset of the selection frame *)
	iFrameOffset	: INT;
	(* The current position in the position array *)
	iPositionIndex	: INT;
	(* Additional paint flags *)
	dwPaintFlags	: DWORD;