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Gx_lÛ!0…jüošÃä/âHÔ/bSystem.StringL{f8a58466-d7f6-439f-bbb8-d4600e41d099}ImplementationL{3b83b776-fb25-43b8-99f2-3c507c9143fc}TextDocumentL{f3878285-8e4f-490b-bb1b-9acbb7eb04db}TextLinesL{a5de0b0b-1cb5-4913-ac21-9d70293ec00d}    Id
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V// only north and south walls are installedn// So we just have to reflect the y force of the vector vecOut := vecIn;bIF posIn.iXPos <= 0 OR posIn.iXPos >= iWidth THEN" vecOut.rVX := 0;" vecOut.rVY := 0;" COLLIDE := TRUE;END_IFInterfaceL{a9ed5b7e-75c5-4651-af16-d2c27e98cb94}n/// A wall is static. So it just gives the impulse backh/// But it gives it back, based on the kind of wall.*METHOD COLLIDE : BOOLVAR_INPUT$ posIn : POSITION;    vecIn : VECTOR;END_VARVAR_OUTPUT " vecOut : VECTOR;ÐÐÐE ÐÐ  
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