Diff of /branches/PackMLState/Main_Escape_PLC/Plc Logic/Application/Function Blocks/Puzzle/LaserStateMachine/svnobj [r14] .. [r15]  Maximize  Restore

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a/branches/PackMLState/Main_Escape_PLC/Plc Logic/Application/Function Blocks/Puzzle/LaserStateMachine/svnobj b/branches/PackMLState/Main_Escape_PLC/Plc Logic/Application/Function Blocks/Puzzle/LaserStateMachine/svnobj
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longTagText$IF NOT xInit THEN N UM            (    sName := 'Normal Operation', ì                    dwSupportedStates := PACK_ML.State.All - PACK_ML.State.Suspending - PACK_ML.State.Suspended - PACK_ML.State.UnSuspending - PACK_ML.Holding - PACK_ML.Held - PACK_ML.UnHolding, Ô                    dwAllowsLeavingFromStates := PACK_ML.State.Stopped OR PACK_ML.State.Aborted OR PACK_ML.State.Idle, Ö                    dwAllowsEnteringIntoStates := PACK_ML.State.Stopped OR PACK_ML.State.Aborted OR PACK_ML.State.Idle, \                   eInitialState := PACK_ML.State.Aborted,0                     xActive := TRUE);   xInit := TRUE; END_IF4IF Client.bReadyToPLC THEN:   CASE Client.iCommandToPLC OF" 0 :    //Handshake   1 :    //Lock’       IF SysStrCmp(Client.sCommandToPLC, Client.LockCommands[0]) =  0 THEN;     2       Lock_CO_Match := TRUE;!       "˜       ELSIF SysStrCmp(Client.sCommandToPLC, Client.LockCommands[1]) =  0 THEN ; #2       //Second Lock Function$
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longTagText$IF NOT xInit THEN N UM            (    sName := 'Normal Operation', ì                    dwSupportedStates := PACK_ML.State.All - PACK_ML.State.Suspending - PACK_ML.State.Suspended - PACK_ML.State.UnSuspending - PACK_ML.Holding - PACK_ML.Held - PACK_ML.UnHolding, Ô                    dwAllowsLeavingFromStates := PACK_ML.State.Stopped OR PACK_ML.State.Aborted OR PACK_ML.State.Idle, Ö                    dwAllowsEnteringIntoStates := PACK_ML.State.Stopped OR PACK_ML.State.Aborted OR PACK_ML.State.Idle, \                   eInitialState := PACK_ML.State.Aborted,0                     xActive := TRUE);   xInit := TRUE; END_IF4IF Client.bReadyToPLC THEN:   CASE Client.iCommandToPLC OF" 0 :    //Handshake   1 :    //Lock’       IF SysStrCmp(Client.sCommandToPLC, Client.LockCommands[0]) =  0 THEN;     2       Lock_CO_Match := TRUE;!       "˜       ELSIF SysStrCmp(Client.sCommandToPLC, Client.LockCommands[1]) =  0 THEN ; #2       //Second Lock Function$
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          ; %    END_IF& 2 :    //Key    ' 3 :    //IO( 4 :    //Media)   5 :    //Hint* 6 :    //State +l    IF SysStrCmp(Client.sCommandToPLC, 'SC') =  0 THEN      ,&       StateComplete();-x    ELSIF SysStrCmp(Client.sCommandToPLC, 'Start') =  0 THEN      .       Start();/v    ELSIF SysStrCmp(Client.sCommandToPLC, 'Stop') =  0 THEN    0       Stop();1x      ELSIF SysStrCmp(Client.sCommandToPLC, 'Reset') =  0 THEN      2       Reset();3x    ELSIF SysStrCmp(Client.sCommandToPLC, 'Abort') =  0 THEN      4       Abort();5x    ELSIF SysStrCmp(Client.sCommandToPLC, 'Clear') =  0 THEN      6       Clear();7v    ELSIF SysStrCmp(Client.sCommandToPLC, 'Hold') =  0 THEN    8       Hold();9z      ELSIF SysStrCmp(Client.sCommandToPLC, 'UnHold') =  0 THEN    :       Unhold(); ;|    ELSIF SysStrCmp(Client.sCommandToPLC, 'Suspend') =  0 THEN      <       Suspend();=€       ELSIF SysStrCmp(Client.sCommandToPLC, 'UnSuspend') =  0 THEN      >       UnSuspend();?    @ END_CASEA6 Client.iCommandToPLC := 0;B8 Client.sCommandToPLC := '';C:   Client.bReadyToPLC := FALSE;D.CASE UM.CurrentState OFE,PACK_ML.State.Stopped:F;G,PACK_ML.State.Aborted:H&PACK_ML.State.Idle:I0PACK_ML.State.Complete :J.PACK_ML.State.Execute :KD   IF puzzleTimer.iProcess = 20 THENL@      IF Client.ActualStep < 30 THENM¸          SendCommand(Command := CommandType.Hint ,Value := 'Enable the cabinet with PACKML.');          N END_IFOD IF puzzleTimer.iProcess = 40 THENPÊ        SendCommand(Command := CommandType.Hint ,Value := 'The statemachine is visible in the display.'); QD IF puzzleTimer.iProcess = 50 THENRB      IF Client.ActualStep >= 30 THENSž        SendCommand(Command := CommandType.Hint ,Value := 'Find the laser angles.');T    END_IF      UD IF puzzleTimer.iProcess = 60 THENV–     SendCommand(Command := CommandType.Media ,Value := 'Automation Suite');    W4 CASE Client.ActualStep OFX   0: // abortedYJ      LaserGamePuzzle := PACK_ML.Aborted;Z6      DO_Reset_Light := bl.OUT;[”     IF DI_Reset AND NOT DI_Auto_Hand_Switch AND DI_NoodstopCabinet THEN             \6       Client.ActualStep := 10;]6       DO_Reset_Light := FALSE;^:       DO_Spanning_Light := TRUE;_ 10: // Stopped`J    LaserGamePuzzle := PACK_ML.Stopped;a6      DO_Storing_Light := TRUE;bZ      IF DI_Init AND NOT DI_Auto_Hand_Switch THENc6         Client.ActualStep := 20;d6       DO_HintLaser_ON := TRUE;e@       DO_Storing_Light := FALSE;         fB    IF NOT DI_NoodstopCabinet THEN;g4         Client.ActualStep := 0;h8         DO_HintLaser_ON := FALSE;i<         DO_Spanning_Light := FALSE;j<         DO_Storing_Light := FALSE;   k 20: // IdlelD      LaserGamePuzzle := PACK_ML.Idle;mB    DO_In_Bedrijf_Light := bl2.OUT;nx      r_trig(CLK:= DI_Start_Switch AND NOT DI_Auto_Hand_Switch);o&    IF r_trig.Q THEN   p>       DO_In_Bedrijf_Light := TRUE;q0       DO_Laser_ON := TRUE;   r8       Client.ActualStep := 30;   s¸          SendCommand(Command:= CommandType.Key, Value:= Client.KeyCommands[0]);   // cabinet enabledt*    IF NOT DI_Stop THENu:         Client.ActualStep := 10;      vB       DO_In_Bedrijf_Light := FALSE; w0       DO_Laser_ON := FALSE;xF      IF NOT DI_NoodstopCabinet THEN;    y 30: // ExecutezJ    LaserGamePuzzle := PACK_ML.Execute;{:      ton(PT := T#2M,IN := TRUE);|J      IF Lock_CO_Match THEN          //OR ton.Q}0       StateComplete();               ~@       DO_In_Bedrijf_Light := FALSE;      END_IF   €8          Client.ActualStep := 0;        END_CASE ‚^  DO_Auto_Hand_Light := NOT DI_Auto_Hand_Switch;ƒR    Client.Progress := puzzleTimer.iProcess;„ …2PACK_ML.State.Resetting :†>  LaserGamePuzzle := PACK_ML.No;‡.    Client.Progress := 0; ˆ<    DO_In_Bedrijf_Light := FALSE;‰6  DO_Storing_Light := FALSE;Š8    DO_Spanning_Light := FALSE;‹:  DO_Auto_Hand_Light := FALSE;Œ2    DO_Reset_Light := FALSE;,    DO_Laser_ON := FALSE;Ž4  DO_HintLaser_ON := FALSE;:  KEY_puzzleFinished := FALSE;"    StateComplete();‘0PACK_ML.State.Starting :’6PACK_ML.State.Completing : “0    Client.Progress := 100;”0PACK_ML.State.Aborting :•4   DO_Storing_Light := TRUE;–.PACK_ML.State.Stopping:—6 DO_Spanning_Light := TRUE;˜6    DO_HintLaser_ON := FALSE;;™0PACK_ML.State.Clearing :šEND_CASE›fIF NOT (DI_EmergencyGF AND NOT DI_EmergencyFF) THENœ( // Emergency Abort.  Abort();   žEND_IF ŸLClient.ActualState := UM.CurrentState; äpuzzleTimer(xStartTimer := UM.CurrentState = PACK_ML.State.Execute ,xPauseTimer := ,xStopTimer:= NOT (UM.CurrentState = PACK_ML.State.Execute),tMaxPuzzleTime := Client.Duration);¡FIF puzzleTimer.iProcess >= 100 THEN¢   //Stop();£rbl(ENABLE := TRUE,TIMELOW := T#250MS,TIMEHIGH:= T#500MS);¤tbl2(ENABLE := TRUE,TIMELOW := T#500MS,TIMEHIGH:= T#500MS);¥Interface¦L{a9ed5b7e-75c5-4651-af16-d2c27e98cb94}§@FUNCTION_BLOCK LaserStateMachine¨VAR_IN_OUT©.    Client : PuzzleClient;ªEND_VAR«VAR¬8  UM               : PACK_ML.UnitMode; ­(    r_trig            : R_TRIG;®l  xInit          : BOOL := FALSE; // Flag for initialization ¯<    puzzleTimer       : PuzzleTimer;   °"    bl              : blink;±"    bl2             : blink;²     ton             : TON;   ³8    KEY_puzzleFinished  : BOOL;´2  Key_CO_Panel_On    : BOOL;µ.  Lock_CO_Match    : BOOL;L  //DI_NoodstopCabinet   : BOOL   := TRUE ;·"UniqueIdGenerator¸588¹POULevelºL{8e575c5b-1d37-49c6-941b-5c0ec7874787}»Standard¼ ChildObjectGuids½8System.Collections.ArrayList¾,AddAttributeSubsequent¿boolÐÐ-ÐÐ E
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          ; %    END_IF& 2 :    //Key    ' 3 :    //IO( 4 :    //Media)   5 :    //Hint* 6 :    //State +l    IF SysStrCmp(Client.sCommandToPLC, 'SC') =  0 THEN      ,&       StateComplete();-x    ELSIF SysStrCmp(Client.sCommandToPLC, 'Start') =  0 THEN      .       Start();/v    ELSIF SysStrCmp(Client.sCommandToPLC, 'Stop') =  0 THEN    0       Stop();1x      ELSIF SysStrCmp(Client.sCommandToPLC, 'Reset') =  0 THEN      2       Reset();3x    ELSIF SysStrCmp(Client.sCommandToPLC, 'Abort') =  0 THEN      4       Abort();5x    ELSIF SysStrCmp(Client.sCommandToPLC, 'Clear') =  0 THEN      6       Clear();7v    ELSIF SysStrCmp(Client.sCommandToPLC, 'Hold') =  0 THEN    8       Hold();9z      ELSIF SysStrCmp(Client.sCommandToPLC, 'UnHold') =  0 THEN    :       Unhold(); ;|    ELSIF SysStrCmp(Client.sCommandToPLC, 'Suspend') =  0 THEN      <       Suspend();=€       ELSIF SysStrCmp(Client.sCommandToPLC, 'UnSuspend') =  0 THEN      >       UnSuspend();?    @ END_CASEA6 Client.iCommandToPLC := 0;B8 Client.sCommandToPLC := '';C:   Client.bReadyToPLC := FALSE;D.CASE UM.CurrentState OFE,PACK_ML.State.Stopped:F;G,PACK_ML.State.Aborted:H&PACK_ML.State.Idle:I0PACK_ML.State.Complete :J.PACK_ML.State.Execute :KD   IF puzzleTimer.iProcess = 20 THENL@      IF Client.ActualStep < 30 THENM¸          SendCommand(Command := CommandType.Hint ,Value := 'Enable the cabinet with PACKML.');          N END_IFOD IF puzzleTimer.iProcess = 40 THENPÊ        SendCommand(Command := CommandType.Hint ,Value := 'The statemachine is visible in the display.'); QD IF puzzleTimer.iProcess = 50 THENRB      IF Client.ActualStep >= 30 THENSž        SendCommand(Command := CommandType.Hint ,Value := 'Find the laser angles.');T    END_IF      UD IF puzzleTimer.iProcess = 60 THENV–     SendCommand(Command := CommandType.Media ,Value := 'Automation Suite');    W4 CASE Client.ActualStep OFX   0: // abortedYJ      LaserGamePuzzle := PACK_ML.Aborted;Z6      DO_Reset_Light := bl.OUT;[”     IF DI_Reset AND NOT DI_Auto_Hand_Switch AND DI_NoodstopCabinet THEN             \6       Client.ActualStep := 10;]6       DO_Reset_Light := FALSE;^:       DO_Spanning_Light := TRUE;_ 10: // Stopped`J    LaserGamePuzzle := PACK_ML.Stopped;a6      DO_Storing_Light := TRUE;bZ      IF DI_Init AND NOT DI_Auto_Hand_Switch THENc6         Client.ActualStep := 20;d6       DO_HintLaser_ON := TRUE;e@       DO_Storing_Light := FALSE;         fB    IF NOT DI_NoodstopCabinet THEN;g4         Client.ActualStep := 0;h8         DO_HintLaser_ON := FALSE;i<         DO_Spanning_Light := FALSE;j<         DO_Storing_Light := FALSE;   k 20: // IdlelD      LaserGamePuzzle := PACK_ML.Idle;mB    DO_In_Bedrijf_Light := bl2.OUT;nx      r_trig(CLK:= DI_Start_Switch AND NOT DI_Auto_Hand_Switch);o&    IF r_trig.Q THEN   p>       DO_In_Bedrijf_Light := TRUE;q0       DO_Laser_ON := TRUE;   r8       Client.ActualStep := 30;   s¸          SendCommand(Command:= CommandType.Key, Value:= Client.KeyCommands[0]);   // cabinet enabledt*    IF NOT DI_Stop THENu:         Client.ActualStep := 10;      vB       DO_In_Bedrijf_Light := FALSE; w0       DO_Laser_ON := FALSE;xF      IF NOT DI_NoodstopCabinet THEN;    y 30: // ExecutezJ    LaserGamePuzzle := PACK_ML.Execute;{:      ton(PT := T#2M,IN := TRUE);|J      IF Lock_CO_Match THEN          //OR ton.Q}0       StateComplete();               ~@       DO_In_Bedrijf_Light := FALSE;      END_IF   €8          Client.ActualStep := 0;        END_CASE ‚^  DO_Auto_Hand_Light := NOT DI_Auto_Hand_Switch;ƒR    Client.Progress := puzzleTimer.iProcess;„ …2PACK_ML.State.Resetting :†>  LaserGamePuzzle := PACK_ML.No;‡.    Client.Progress := 0; ˆ<    DO_In_Bedrijf_Light := FALSE;‰6  DO_Storing_Light := FALSE;Š8    DO_Spanning_Light := FALSE;‹:  DO_Auto_Hand_Light := FALSE;Œ2    DO_Reset_Light := FALSE;,    DO_Laser_ON := FALSE;Ž4  DO_HintLaser_ON := FALSE;:  KEY_puzzleFinished := FALSE;"    StateComplete();‘0PACK_ML.State.Starting :’6PACK_ML.State.Completing : “0    Client.Progress := 100;”0PACK_ML.State.Aborting :•4   DO_Storing_Light := TRUE;–.PACK_ML.State.Stopping:—6 DO_Spanning_Light := TRUE;˜6    DO_HintLaser_ON := FALSE;;™0PACK_ML.State.Clearing :šEND_CASE›fIF NOT (DI_EmergencyGF AND NOT DI_EmergencyFF) THENœ( // Emergency Abort.  Abort();   žEND_IF ŸLClient.ActualState := UM.CurrentState; >messageQueue(Client := Client);¡äpuzzleTimer(xStartTimer := UM.CurrentState = PACK_ML.State.Execute ,xPauseTimer := ,xStopTimer:= NOT (UM.CurrentState = PACK_ML.State.Execute),tMaxPuzzleTime := Client.Duration);¢FIF puzzleTimer.iProcess >= 100 THEN£  //Stop();¤rbl(ENABLE := TRUE,TIMELOW := T#250MS,TIMEHIGH:= T#500MS);¥tbl2(ENABLE := TRUE,TIMELOW := T#500MS,TIMEHIGH:= T#500MS);¦Interface§L{a9ed5b7e-75c5-4651-af16-d2c27e98cb94}¨@FUNCTION_BLOCK LaserStateMachine©VAR_IN_OUTª.    Client : PuzzleClient;«END_VAR¬VAR­8  UM               : PACK_ML.UnitMode; ®(    r_trig            : R_TRIG;¯l  xInit          : BOOL := FALSE; // Flag for initialization °<    puzzleTimer       : PuzzleTimer;   ±"    bl              : blink;²"    bl2             : blink;³     ton             : TON;   ´8    KEY_puzzleFinished  : BOOL;µ2  Key_CO_Panel_On    : BOOL;.  Lock_CO_Match    : BOOL;·L  //DI_NoodstopCabinet   : BOOL   := TRUE ;¸:  messageQueue : MessageQueue;¹"UniqueIdGeneratorº593»POULevel¼L{8e575c5b-1d37-49c6-941b-5c0ec7874787}½Standard¾ ChildObjectGuids¿8System.Collections.ArrayListÀ,AddAttributeSubsequentÁboolÐÐ-ÐÐ   E
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