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IF NOT xInit THEN	
	UM				(		sName := 'Normal Operation', 
							dwAllowsLeavingFromStates := PACK_ML.State.Stopped OR PACK_ML.State.Aborted OR PACK_ML.State.Idle, 
		IF SysStrCmp(Client.sCommandToPLC, Client.LockCommands[0]) =  0 THEN;		
			Lock_CO_Match := TRUE;
			
		ELSIF SysStrCmp(Client.sCommandToPLC, 'UnSuspend') =  0 THEN		
			UnSuspend();
		
	END_CASE
	Client.iCommandToPLC := 0;
	Client.sCommandToPLC := '';
	Client.bReadyToPLC := FALSE;
CASE UM.CurrentState OF
PACK_ML.State.Stopped:
		Screen_ON := TRUE;
;
PACK_ML.State.Aborted:
PACK_ML.State.Idle:
		Screen_ON := FALSE;
PACK_ML.State.Complete :
PACK_ML.State.Execute :
	IF puzzleTimer.iProcess = 25 THEN
		IF Client.ActualStep < 30 THEN
			SendCommand(Command := CommandType.Media ,Value := 'PACKML');				
	END_IF
	IF puzzleTimer.iProcess = 50 THEN
		IF Client.ActualStep >= 30 THEN
		SendCommand(Command := CommandType.Media ,Value := 'Automation Suite');		
	CASE Client.ActualStep OF
	0: // aborted
		LaserGameCabinetPuzzle := PACK_ML.Aborted;
		DO_Reset_Light := bl.OUT;
		IF (overrideStart OR DI_Init )AND NOT DI_Auto_Hand_Switch THEN
			Client.ActualStep := 20;
			DO_HintLaser_ON := TRUE;
			DO_Storing_Light := FALSE;			
		END_IF		
		IF NOT DI_NoodstopCabinet THEN;
			Client.ActualStep := 0;
			DO_HintLaser_ON := FALSE;
			DO_Spanning_Light := FALSE;
			DO_Storing_Light := FALSE;	
	20: // Idle
		LaserGameCabinetPuzzle := PACK_ML.Idle;
		DO_In_Bedrijf_Light := bl2.OUT;
			SendCommand(Command:= CommandType.Key, Value:= Client.KeyCommands[0]);	// cabinet enabled
		IF NOT DI_Stop THEN
			Client.ActualStep := 10;		
			DO_In_Bedrijf_Light := FALSE;	
		IF NOT DI_NoodstopCabinet THEN;		
	30: // Execute
		LaserGameCabinetPuzzle := PACK_ML.Execute;
		IF Lock_CO_Match THEN				//OR ton.Q
			DO_Laser_ON := FALSE;
			DO_In_Bedrijf_Light := FALSE;
	END_CASE 
	Client.Progress := puzzleTimer.iProcess;
PACK_ML.State.Resetting :
	LaserGameCabinetPuzzle := PACK_ML.No;
	DO_In_Bedrijf_Light := FALSE;
	DO_Spanning_Light := FALSE;
	DO_Reset_Light := FALSE;
	DO_HintLaser_ON := FALSE;
	KEY_puzzleFinished := FALSE;
PACK_ML.State.Starting :
	Client.Progress := 100;
	DO_Storing_Light := TRUE;
	DO_Spanning_Light := TRUE;
END_CASE
	// Emergency Abort.
END_IF 
messageQueue(Client := Client);
puzzleTimer(xStartTimer := UM.CurrentState = PACK_ML.State.Execute ,xPauseTimer := ,xStopTimer:= NOT (UM.CurrentState = PACK_ML.State.Execute),tMaxPuzzleTime := Client.Duration);
	//Stop();
bl2(ENABLE := TRUE,TIMELOW := T#500MS,TIMEHIGH:= T#500MS);
{a9ed5b7e-75c5-4651-af16-d2c27e98cb94}
VAR_IN_OUT
END_VAR
	UM					: PACK_ML.UnitMode; 
	puzzleTimer 		: PuzzleTimer;	
	bl2 				: blink;
	KEY_puzzleFinished 	: BOOL;
	overrideStart		: BOOL;
	//DI_NoodstopCabinet	: BOOL	:= TRUE ;