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//---- Client init  ----\\
IF NOT xInit THEN		
	Vision_game.ID := 0;
	Vision_game.Name := 'Vision_Game';
	Vision_game.GUID := '203e6d01-4f48-4291-986c-42a7257623d7';
	Vision_game.LockCommands[0]:= 'Hello';
	Vision_game.KeyCommands[0]:= 'World';
	
	Vision_game.LockCommands[1]:= 'Foo';
	Vision_game.KeyCommands[1]:= 'Bar';
END_IF
//---- UI handling  ----\\
IF xAbort THEN
	puzzle.Abort();
IF xClear THEN
	puzzle.Clear();
IF xHold THEN
	puzzle.Hold();
IF xReset THEN
	puzzle.Reset();
IF xStart THEN
	puzzle.Start();
IF xStop THEN
	puzzle.Stop();
IF xSuspend THEN
	puzzle.Suspend();
IF xUnHold THEN
	puzzle.UnHold();
IF xUnSuspend THEN
	puzzle.UnSuspend();
	Vision_game : PuzzleClient; // 203e6d01-4f48-4291-986c-42a7257623d7
	puzzle : Vision_GameStateMachine;
	xAbort				: BOOL;
	xActingStateComplete: BOOL;
	xClear				: BOOL;
	xHold				: BOOL;
	xReset				: BOOL;
	xStart				: BOOL;
	xStop				: BOOL;
	xSuspend			: BOOL;
	xUnHold				: BOOL;
	xUnSuspend			: BOOL;
END_VAR