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longTagText4//---- Client init  ----\\$IF NOT xInit THEN N UM            (    sName := 'Normal Operation', ì                    dwSupportedStates := PACK_ML.State.All - PACK_ML.State.Suspending - PACK_ML.State.Suspended - PACK_ML.State.UnSuspending - PACK_ML.Holding - PACK_ML.Held - PACK_ML.UnHolding, Ô                    dwAllowsLeavingFromStates := PACK_ML.State.Stopped OR PACK_ML.State.Aborted OR PACK_ML.State.Idle, Ö                    dwAllowsEnteringIntoStates := PACK_ML.State.Stopped OR PACK_ML.State.Aborted OR PACK_ML.State.Idle, \                   eInitialState := PACK_ML.State.Aborted,0                     xActive := TRUE);   xInit := TRUE; END_IFD//---- Client communicatie  ----\\4IF Client.bReadyToPLC THEN:   CASE Client.iCommandToPLC OF" 0 :    //Handshake    1 :    //Lock!       IF SysStrCmp(Client.sCommandToPLC, Client.LockCommands[0]) =  0 THEN      "0       //First Lock Function#Ž        SendCommand(Command:= CommandType.Key,Value:=Client.KeyCommands[0]);$–       ELSIF SysStrCmp(Client.sCommandToPLC, Client.LockCommands[1]) =  0 THEN    %2       //Second Lock Function&Ž          SendCommand(Command:= CommandType.Key,Value:=Client.KeyCommands[1]);'    END_IF( 2 :    //Key)   3 :    //IO* 4 :    //Media+   5 :    //Hint, 6 :    //State -p    IF SysStrCmp(Client.sCommandFromPLC, 'SC') =  0 THEN      .&       StateComplete();/x    ELSIF SysStrCmp(Client.sCommandToPLC, 'Start') =  0 THEN      0       Start();1v    ELSIF SysStrCmp(Client.sCommandToPLC, 'Stop') =  0 THEN    2       Stop();3x      ELSIF SysStrCmp(Client.sCommandToPLC, 'Reset') =  0 THEN      4       Reset();5x    ELSIF SysStrCmp(Client.sCommandToPLC, 'Abort') =  0 THEN      6       Abort();7x    ELSIF SysStrCmp(Client.sCommandToPLC, 'Clear') =  0 THEN      8       Clear();9v    ELSIF SysStrCmp(Client.sCommandToPLC, 'Hold') =  0 THEN    :       Hold();;z      ELSIF SysStrCmp(Client.sCommandToPLC, 'UnHold') =  0 THEN    <       Unhold(); =|    ELSIF SysStrCmp(Client.sCommandToPLC, 'Suspend') =  0 THEN      >       Suspend();?€       ELSIF SysStrCmp(Client.sCommandToPLC, 'UnSuspend') =  0 THEN      @       UnSuspend();A    B END_CASEC6 Client.iCommandToPLC := 0;D8 Client.sCommandToPLC := '';E:   Client.bReadyToPLC := FALSE;FD//---- Client statemachine  ----\\Gparser();H.CASE UM.CurrentState OFI,PACK_ML.State.Stopped:J ;K,PACK_ML.State.Aborted:L&PACK_ML.State.Idle:M2PACK_ML.State.Complete : N.PACK_ML.State.Execute :O( CASE Client.Mode OFPV      Mode.Mode1: // Target practise simulationQJ         IF puzzleTimer.iProcess = 25 THEN;Rº             //   SendCommand(Command := CommandType.Hint ,Value := 'Collect the object in the room.'); S       END_IFTJ       IF puzzleTimer.iProcess = 50 THEN;Uš             //SendCommand(Command := CommandType.Media ,Value := 'Padlock K000367');   V       END_IF         WJ       IF puzzleTimer.iProcess = 75 THEN;X          //Y       Z4 CASE Client.ActualStep OF[
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longTagText4//---- Client init  ----\\$IF NOT xInit THEN N UM            (    sName := 'Normal Operation', ì                    dwSupportedStates := PACK_ML.State.All - PACK_ML.State.Suspending - PACK_ML.State.Suspended - PACK_ML.State.UnSuspending - PACK_ML.Holding - PACK_ML.Held - PACK_ML.UnHolding, Ô                    dwAllowsLeavingFromStates := PACK_ML.State.Stopped OR PACK_ML.State.Aborted OR PACK_ML.State.Idle, Ö                    dwAllowsEnteringIntoStates := PACK_ML.State.Stopped OR PACK_ML.State.Aborted OR PACK_ML.State.Idle, \                   eInitialState := PACK_ML.State.Aborted,0                     xActive := TRUE);   xInit := TRUE; END_IFD//---- Client communicatie  ----\\4IF Client.bReadyToPLC THEN:   CASE Client.iCommandToPLC OF" 0 :    //Handshake    1 :    //Lock!       IF SysStrCmp(Client.sCommandToPLC, Client.LockCommands[0]) =  0 THEN      "0       //First Lock Function#Ž        SendCommand(Command:= CommandType.Key,Value:=Client.KeyCommands[0]);$–       ELSIF SysStrCmp(Client.sCommandToPLC, Client.LockCommands[1]) =  0 THEN    %2       //Second Lock Function&Ž          SendCommand(Command:= CommandType.Key,Value:=Client.KeyCommands[1]);'    END_IF( 2 :    //Key)   3 :    //IO* 4 :    //Media+   5 :    //Hint, 6 :    //State -p    IF SysStrCmp(Client.sCommandFromPLC, 'SC') =  0 THEN      .&       StateComplete();/x    ELSIF SysStrCmp(Client.sCommandToPLC, 'Start') =  0 THEN      0       Start();1v    ELSIF SysStrCmp(Client.sCommandToPLC, 'Stop') =  0 THEN    2       Stop();3x      ELSIF SysStrCmp(Client.sCommandToPLC, 'Reset') =  0 THEN      4       Reset();5x    ELSIF SysStrCmp(Client.sCommandToPLC, 'Abort') =  0 THEN      6       Abort();7x    ELSIF SysStrCmp(Client.sCommandToPLC, 'Clear') =  0 THEN      8       Clear();9v    ELSIF SysStrCmp(Client.sCommandToPLC, 'Hold') =  0 THEN    :       Hold();;z      ELSIF SysStrCmp(Client.sCommandToPLC, 'UnHold') =  0 THEN    <       Unhold(); =|    ELSIF SysStrCmp(Client.sCommandToPLC, 'Suspend') =  0 THEN      >       Suspend();?€       ELSIF SysStrCmp(Client.sCommandToPLC, 'UnSuspend') =  0 THEN      @       UnSuspend();A    B END_CASEC6 Client.iCommandToPLC := 0;D8 Client.sCommandToPLC := '';E:   Client.bReadyToPLC := FALSE;FD//---- Client statemachine  ----\\Gparser();H.CASE UM.CurrentState OFI,PACK_ML.State.Stopped:J ;K,PACK_ML.State.Aborted:L&PACK_ML.State.Idle:M2PACK_ML.State.Complete : N.PACK_ML.State.Execute :O( CASE Client.Mode OFPV      Mode.Mode1: // Target practise simulationQJ         IF puzzleTimer.iProcess = 25 THEN;Rº             //   SendCommand(Command := CommandType.Hint ,Value := 'Collect the object in the room.'); S       END_IFTJ       IF puzzleTimer.iProcess = 50 THEN;Uš             //SendCommand(Command := CommandType.Media ,Value := 'Padlock K000367');   V       END_IF         WJ       IF puzzleTimer.iProcess = 75 THEN;X          //Y       Z4 CASE Client.ActualStep OF[
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                \¬    0: // determine if depending on the level of the game the calibration step is needed.]P      IF Client.Level = Level.Beginner THEN;^6       Client.ActualStep := 30;_    ELSE`6       Client.ActualStep := 10;aP 10:// stappen voor het ijken van camerab2      xHide_ijkpunt := FALSE;c:      xHide_Text_Center := FALSE;d   20:ed   30: // Hide the ijkpunten Start van de visiongamef0      xHide_ijkpunt := TRUE;g8    xHide_Text_Center := TRUE;h4    xHide_Crosshair := TRUE;i4    xHide_Text_Top := FALSE;j´       parser( sInputString := 'Welcome Sailors! You will participate in a training exercise ',k&          xStart := TRUE,l              );mZ    sInstructionString := parser.sOutputString;n.      IF parser.xDone THEN;o4         xHide_Button3 := FALSE;p6         IF xContinueScreen THEN;q8          Client.ActualStep := 32;r6          parser.xStart := FALSE;s4            xHide_Button3 := TRUE;t:          xContinueScreen := FALSE;u         END_IF            v
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                \¬    0: // determine if depending on the level of the game the calibration step is needed.]P      IF Client.Level = Level.Beginner THEN;^6       Client.ActualStep := 30;_    ELSE`6       Client.ActualStep := 10;aP 10:// stappen voor het ijken van camerab2      xHide_ijkpunt := FALSE;c:      xHide_Text_Center := FALSE;d   20:e:   30: // intro text weergeven.f^    // Hide the ijkpunten Start van de visiongameg0      xHide_ijkpunt := TRUE;h8    xHide_Text_Center := TRUE;i4    xHide_Crosshair := TRUE;j4    xHide_Text_Top := FALSE;kÌ       ParseMachine (sMETH_InputString := 'Welcome Sailors! You will participate in a training exercise ');l
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    32: w’       parser( sInputString := 'Remember, this is only a combat simulation. ',x8            Client.ActualStep := 34;y 34:zÐ     parser( sInputString := 'Your object is to Locate the practice target Leopold I of the Belgian navy ',{8          Client.ActualStep := 36;|
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    40: mª       ParseMachine (sMETH_InputString := 'Remember, this is only a combat simulation. ');n   50:oè     ParseMachine (sMETH_InputString := 'Your object is to Locate the practice target Leopold I of the Belgian navy ');p
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    36: }š       parser( sInputString := 'Use the Festo Vision Sensors to mark the target ',~8            Client.ActualStep := 38; 38:€           2PACK_ML.State.Resetting :‚"   StateComplete();ƒ0PACK_ML.State.Starting :„4PACK_ML.State.Completing :…0PACK_ML.State.Aborting :†.PACK_ML.State.Stopping:‡2PACK_ML.State.Clearing :  ˆEND_CASE‰.//---- Emergency ----\\ŠVIF NOT x_EmergencyGF AND x_EmergencyFF THEN‹(    //Emergency Abort.Œ  Abort();   8//---- State handling ----\\ŽLClient.ActualState := UM.CurrentState;>messageQueue(Client := Client);äpuzzleTimer(xStartTimer := UM.CurrentState = PACK_ML.State.Execute ,xPauseTimer := ,xStopTimer:= NOT (UM.CurrentState = PACK_ML.State.Execute),tMaxPuzzleTime := Client.Duration);‘PClient.Progress := puzzleTimer.iProcess;’FIF puzzleTimer.iProcess >= 100 THEN“ Stop();”Interface•L{a9ed5b7e-75c5-4651-af16-d2c27e98cb94}–JFUNCTION_BLOCK VisionGameStateMachine—VAR_IN_OUT˜.  Client : PuzzleClient;™END_VARšVAR›0  UM   : PACK_ML.UnitMode; œj    xInit          : BOOL := FALSE; // Flag for initialization:  messageQueue : MessageQueue;ž6    puzzleTimer : PuzzleTimer;Ÿ//  2parser        : StringParser;¡// Hiding¢6xHide_Map     : BOOL := TRUE;£<xHide_Leopold   : BOOL := TRUE;¤>xHide_Leopold2     : BOOL := TRUE;¥<xHide_Zeeland   : BOOL := TRUE;¦>xHide_Rotterdam : BOOL := TRUE;§<xHide_Dolfijn  : BOOL := TRUE;¨<xHide_ijkpunt   : BOOL := TRUE;©>xHide_Crosshair : BOOL := TRUE;ª<xHide_Text_Top : BOOL := TRUE;«BxHide_Text_Center   :BOOL := TRUE;¬<xHide_Button1     : BOOL := TRUE;­<xHide_Button2       : BOOL := TRUE;®<xHide_Button3       : BOOL := TRUE;¯<sInstructionString  :   STRING;°>sInstructionString2    :   STRING;±2sButtonString1     : STRING;²2sButtonString2     : STRING;³.sTempString1     : STRING;´.sTempString2     : STRING;µBxContinueScreen       : BOOL := FALSE;¶"UniqueIdGenerator·558¸POULevel¹L{8e575c5b-1d37-49c6-941b-5c0ec7874787}ºStandard» ChildObjectGuids¼8System.Collections.ArrayList½,AddAttributeSubsequent¾boolÐÐ-ÐÐ   E
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    60: qÎ       ParseMachine (sMETH_InputString := 'Use the Festo Vision Sensors to mark only Leopold I as Target ');r@   70: // Show the game interface.s      // Hidingt2      xHide_Text_Top := TRUE;u      // Showingv*    xHide_Map := FALSE;w6      xHide_Crosshair := FALSE;x2      xHide_Dolfijn := FALSE;y4      xHide_Leopold := FALSE; z.    CASE client.Level OF {,         level.Intermediate:|:            xHide_Rotterdam := FALSE;}>            xHide_Zeeland    := FALSE;       ~$       level.Advanced:8            xHide_Zeeland    := FALSE;€:           xHide_Amsterdam := FALSE;<           xHide_Groningen := FALSE; ‚       END_CASEƒ             „2PACK_ML.State.Resetting :…"   StateComplete();†0PACK_ML.State.Starting :‡4PACK_ML.State.Completing :ˆ0PACK_ML.State.Aborting :‰.PACK_ML.State.Stopping:Š2PACK_ML.State.Clearing :  ‹END_CASEŒ.//---- Emergency ----\\VIF NOT x_EmergencyGF AND x_EmergencyFF THENŽ(    //Emergency Abort.  Abort();   8//---- State handling ----\\‘LClient.ActualState := UM.CurrentState;’>messageQueue(Client := Client);“äpuzzleTimer(xStartTimer := UM.CurrentState = PACK_ML.State.Execute ,xPauseTimer := ,xStopTimer:= NOT (UM.CurrentState = PACK_ML.State.Execute),tMaxPuzzleTime := Client.Duration);”PClient.Progress := puzzleTimer.iProcess;•FIF puzzleTimer.iProcess >= 100 THEN– Stop();—Interface˜L{a9ed5b7e-75c5-4651-af16-d2c27e98cb94}™JFUNCTION_BLOCK VisionGameStateMachinešVAR_IN_OUT›.  Client : PuzzleClient;œEND_VARVARž0  UM   : PACK_ML.UnitMode; Ÿj    xInit          : BOOL := FALSE; // Flag for initialization :  messageQueue : MessageQueue;¡6    puzzleTimer : PuzzleTimer;¢// £2parser        : StringParser;¤// Hiding¥: xHide_Map          : BOOL := TRUE;¦@  xHide_ijkpunt       : BOOL := TRUE;§B  xHide_Crosshair    : BOOL := TRUE;¨@  xHide_Text_Top      : BOOL := TRUE;©F  xHide_Text_Center    : BOOL := TRUE;ª>  xHide_Button1    : BOOL := TRUE;«>  xHide_Button2    : BOOL := TRUE;¬>  xHide_Button3    : BOOL := TRUE;­  // Ships®@    xHide_Leopold       : BOOL := TRUE;¯B  xHide_Amsterdam    : BOOL := TRUE;°@  xHide_Zeeland       : BOOL := TRUE;±B  xHide_Groningen    : BOOL := TRUE;²B  xHide_Rotterdam    : BOOL := TRUE;³@  xHide_Dolfijn       : BOOL := TRUE;´<sInstructionString  :   STRING;µ>sInstructionString2    :   STRING;¶2sButtonString1     : STRING;·2sButtonString2     : STRING;¸.sTempString1     : STRING;¹.sTempString2     : STRING;ºBxContinueScreen       : BOOL := FALSE;»"UniqueIdGenerator¼851½POULevel¾L{8e575c5b-1d37-49c6-941b-5c0ec7874787}¿StandardÀ ChildObjectGuidsÁ8System.Collections.ArrayListÂ,AddAttributeSubsequentÃboolÐÐ-ÐÐ   E
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