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<!doctype html>
<html lang="en-us">
  <head>
    <meta charset="utf-8">
    <meta http-equiv="Content-Type" content="text/html; charset=utf-8">
    <title>c2iec transpiler</title>
  </head>
  <body>
    <div class="spinner" id='spinner'></div>
    <div class="emscripten" id="status">Downloading...</div>


    <div class="emscripten">
      <progress value="0" max="100" id="progress" hidden=1></progress>
    </div>

    
    <div class="emscripten_border">
      <canvas class="emscripten" id="canvas" oncontextmenu="event.preventDefault()" tabindex=-1></canvas>
    </div>
    <script type='text/javascript'>
      var statusElement = document.getElementById('status');
      var progressElement = document.getElementById('progress');
      var spinnerElement = document.getElementById('spinner');

      var Module = {
        preRun: [],
          postRun: [],
	  noInitialRun: true,
        print: (function() {
          var element = document.getElementById('output');
          if (element) element.value = ''; // clear browser cache
          return function(text) {
            if (arguments.length > 1) text = Array.prototype.slice.call(arguments).join(' ');
            // These replacements are necessary if you render to raw HTML
            //text = text.replace(/&/g, "&amp;");
            //text = text.replace(/</g, "&lt;");
            //text = text.replace(/>/g, "&gt;");
            //text = text.replace('\n', '<br>', 'g');
            console.log(text);
            if (element) {
              element.value += text + "\n";
              element.scrollTop = element.scrollHeight; // focus on bottom
            }
          };
        })(),
        printErr: function(text) {
          if (arguments.length > 1) text = Array.prototype.slice.call(arguments).join(' ');
          console.error(text);
        },
        canvas: (function() {
          var canvas = document.getElementById('canvas');

          // As a default initial behavior, pop up an alert when webgl context is lost. To make your
          // application robust, you may want to override this behavior before shipping!
          // See http://www.khronos.org/registry/webgl/specs/latest/1.0/#5.15.2
          canvas.addEventListener("webglcontextlost", function(e) { alert('WebGL context lost. You will need to reload the page.'); e.preventDefault(); }, false);

          return canvas;
        })(),
        setStatus: function(text) {
          if (!Module.setStatus.last) Module.setStatus.last = { time: Date.now(), text: '' };
          if (text === Module.setStatus.last.text) return;
          var m = text.match(/([^(]+)\((\d+(\.\d+)?)\/(\d+)\)/);
          var now = Date.now();
          if (m && now - Module.setStatus.last.time < 30) return; // if this is a progress update, skip it if too soon
          Module.setStatus.last.time = now;
          Module.setStatus.last.text = text;
          if (m) {
            text = m[1];
            progressElement.value = parseInt(m[2])*100;
            progressElement.max = parseInt(m[4])*100;
            progressElement.hidden = false;
            spinnerElement.hidden = false;
          } else {
            progressElement.value = null;
            progressElement.max = null;
            progressElement.hidden = true;
            if (!text) spinnerElement.style.display = 'none';
          }
          statusElement.innerHTML = text;
        },
        totalDependencies: 0,
        monitorRunDependencies: function(left) {
          this.totalDependencies = Math.max(this.totalDependencies, left);
          Module.setStatus(left ? 'Preparing... (' + (this.totalDependencies-left) + '/' + this.totalDependencies + ')' : 'All downloads complete.');
        }
      };
      Module.setStatus('Downloading...');
      window.onerror = function(event) {
        // TODO: do not warn on ok events like simulating an infinite loop or exitStatus
        Module.setStatus('Exception thrown, see JavaScript console');
        spinnerElement.style.display = 'none';
        Module.setStatus = function(text) {
          if (text) Module.printErr('[post-exception status] ' + text);
        };
      };
    </script>
    <script async type="text/javascript" src="c2iec.js"></script>
    <script>
      var message;
      var point = -1;
      function getArea(){
	  point = -1;
	  message = document.getElementById('input').value.split('\n');
      }
      function areaInput(){
	  if(point >= message.length - 1){
              return null;
	  }
	  point += 1;
	  return message[point];
      }
      window.prompt = function(message) {
	  return areaInput();
      };
      function execEmscript(){
	  window.console = {
              log: function(str){
		  document.getElementById("output").value += "\n" + str;
              }
	  }
	  getArea();
	  run();
	  callMain();
      }
</script>
<textarea id="input" cols="80" rows="30" placeholder="Input: Paste your C-Code here..."></textarea>
<textarea id="output" cols="80" rows="30" placeholder="Output: Resulting ST code..."></textarea>
<button onclick="execEmscript();">run</button>

  </body>
</html>