Post by jbu0105 on Dynamic limits invaild
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Hello, For my delta robot i wil use the MC_MoveCirvularAbslolute function. Every time that i set the execute of this function has my Axis group a error. Thats is: The dynamic limits for the movement are invalid. What can i do that this error go away? I saw a view funcitons with limit dymanics but i don't now how they work. If i use the function MC_MoveLinearAbsolute than i have no error. Does anyone know how i fix this?
Last updated: 2025-04-04
Post by jbu0105 on Dynamic limits invaild
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Hello, For my delta robot i wil use the MC_MoveCirvularAbslolute function. Every time that i set the execute of this function has my Axis group a error. Thats is: The dynamic limits for the movement are invalid. What can i do that this error go away? I saw a view funcitons with limit dymanics but i don't now how they work. If i use the function MC_MoveLinearAbsolute than i have no error. Does anyone know how i fix this?
Last updated: 2025-04-04
Post by duvanmoreno24 on Modbus writing on value change
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Hi all, I want to know if someone has an idea of how I can write on value change in Modbus Codesys. I have a Wago PLC and I was used to work with E-cockpit which it was quite easy to do that without the necessity to trigger any value when there was a change in the variable ( I will put how easy is ). how you can see just changing the trigger in "On value Change" will do that channel writing automatically when It detects a change in those arrays. On the other hand, in Codesys if I enable the rising edge in Codesys It ask me to put a bool variable and if triggers is going to write that value. That is making me that I have to create a function or a logic to detect the change, the problem I have is that doing that is very tedious. I first approach I got it was to create a Function who returns a bool when the value change, but I tried to keep the old value but what is happening is that in Functions all the data is erased every cycle so I can not keep any Old value. so in the Main program the trigger is going to be TRUE all the time due, the old value is cero every cycle. The second approach I got it was using a function Block (POU_1) and it works but I dont want to instance that function for every Channel or value that I want to check if the value change, Basically if I have 200 values to write trhough modbus I have to create 200 instances of that function which I think it is not practicall at all. It should be a better way to implement this as e-Cockpit from Wago Does. However, I haven't been able to know how.
Last updated: 2024-03-26
Post by ihatemaryfisher on Sorting array of any-sized structure
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In my machine's operation, I need to display multiples tables containing arrays of structured variables. The arrays change during operation, and my supervisor has advised me to write a new bubble-sort for each array. I think I can make a function to sort an array of any data type. This was my own project, and I'm a relatively new coder. I want to know the weaknesses in my approach, and a better method, if one exists. As far as I can test, the function accepts an array of a structured variable of any size, and sort it by any VAR in that structure. But it relies heavily on pointers, which I've heard are bad practice? Function call: // SORT BY BYTE-SIZED VAR IF xDoIt[6] THEN FUNBubbleSortSansBuffer( IN_pbySourcePointer := ADR(astArray[1]), // address of first byte in first element of array IN_pbyComparePointer:= ADR(astArray[1].byCompByte), // points to first byte of the comparing variable (variable you sort by) IN_uiStructureSize := SIZEOF(TYPE_STRUCTURE), // size, in bytes, of the structured variable IN_uiCompareSize := SIZEOF(astArray[1].byCompByte), // size, in bytes, of the comparing variable (variable you sort by) diArrayElements := UPPER_BOUND(astArray,1), // number of elements in array IN_xSmallToLarge := xSortOrder // whether to sort by small2large or large2small ); END_IF Function: FUNCTION FUNBubbleSortSansBuffer : BOOL VAR_INPUT IN_pbySourcePointer : POINTER TO BYTE; // points to beginning of array (first byte of first element) IN_pbyComparePointer: POINTER TO BYTE; // points to first byte of the comparing variable (variable you sort by) IN_uiStructureSize : UINT; // size, in bytes, of the structured variable IN_uiCompareSize : UINT; // size, in bytes, of the comparing variable (variable you sort by) diArrayElements : DINT; // number of elements in array IN_xSmallToLarge : BOOL; // whether to sort by small2large or large2small END_VAR VAR j : DINT; // repeat iteration over array until array ends i : DINT; // iterarte over array, swapping when necesary k : DINT; // iterator from 1 to size of structure (stepping 'through' a single element in array) dwSize : DWORD; // internal var for use in MEMUtils.MemCpy(<size>) // FOR SORTING BY BYTE VAR pbySourcePointer : POINTER TO BYTE; pbySourcePointer2 : POINTER TO BYTE; pbyComparePointer : POINTER TO BYTE; pbyComparePointer2 : POINTER TO BYTE; pbyPointerToBuffer : POINTER TO BYTE; // pointer to single byte buffer byBufferByte : BYTE; // single byte buffer END_VAR dwSize := UINT_TO_DWORD(IN_uiStructureSize); // get structure size (number of bytes) pbyPointerToBuffer := ADR(byBufferByte); // assign pointer to address of buffer byte (because MEMUtils.MemCpy requires a pointer input) CASE IN_uiCompareSize OF // depending on the size of the VAR to sort by (current functionality for BYTE and WORD/INT 1: // BYTE (8 BIT) FOR j := 1 TO diArrayElements DO // for number of elements in array FOR i := 1 TO (diArrayElements-1) DO // same thing, but row[i+1] row is included in swap logic pbySourcePointer := IN_pbySourcePointer + dwSize*(i-1); // point at #1 byte in array element[i] pbySourcePointer2 := pbySourcePointer + dwSize; // point at #1 byte in array element[i+1] // NOTE: because of memory locations, each array element is offset from one another by a number of bytes equal to the size of the structure // We can "walk" from array[i] to array[i+1] via steps equal to the size of the structure // e.g., ADR(array[i+1]) == ADR(array[i]) + SIZEOF([array datatype]) pbyComparePointer := IN_pbyComparePointer + dwSize*(i-1); // point to sorting variable in array element[i] pbyComparePointer2 := pbyComparePointer + dwSize; // point to sorting variable in array element[i+1] // using sort order (small -> large/large -> small) IF SEL(IN_xSmallToLarge, (pbyComparePointer2^ > pbyComparePointer^),(pbyComparePointer2^ < pbyComparePointer^)) THEN // This is where it gets tricky. We've identified pointers for the starting bytes of aArray[i] and aArray[i+1] // and we know the size of aArray[i]. We are going to swap individual bytes, one at a time, from aArray[i] and aArray[i+1] // this allows us to use only a single byte var as a buffer or temporary data storage // e.g., consider a structure consisting of a word, a byte, and a string. it is stored like this // |------WORD-------| |--BYTE-| |STRING------...| // astArray[1] == 1000 0100 0010 0001 1100 0011 1010 1010.... etc // astArray[2] == 0001 0010 0100 1000 0011 1100 0101 0101.... etc // performing a single swap (copy into a buffer, etc.) of the first byte of each array element creates this // astArray[1] == 0001 0100 0010 0001 1100 0011 1010 1010.... etc // astArray[2] == 1000 0010 0100 1000 0011 1100 0101 0101.... etc // incrementing the pointer adresses for the swap by 1 and swapping again swaps the next byte in each array element // astArray[1] == 0001 0010 0010 0001 1100 0011 1010 1010.... etc // astArray[2] == 1000 0100 0100 1000 0011 1100 0101 0101.... etc // continuing this from k to SIZEOF(TYPE_STRUCTURE) results in a toally swapped row FOR k := 1 TO IN_uiStructureSize DO // copy single byte[k] of array element 1 to buffer MEMUtils.MemCpy(pbyDest := (pbyPointerToBuffer), pbySrc := (pbySourcePointer+k-1), dwSize := 1); // copy single byte[k] of array element 2 to 1 MEMUtils.MemCpy(pbyDest := pbySourcePointer+k-1, pbySrc := (pbySourcePointer2+k-1), dwSize := 1); // copy buffer to byte[k] array element 2 MEMUtils.MemCpy(pbyDest := (pbySourcePointer2+k-1), pbySrc := pbyPointerToBuffer, dwSize := 1); END_FOR END_IF END_FOR END_FOR
Last updated: 2023-08-17
Post by mubeta on Some 'pathetic' errors in SoftMotion program
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Yes, this point is part of my misunderstanding. Why, after the execution ot the motion FBs is set to FALSE and exsecuted at lest one time, it must be continuosly called, even if the motion control it's take from another subsequent instruction. This is what I really don't undertand, but what in fact it's happening. For example, in case of stopping a MoveVelocity FB, then Halting the motion by the related FB, the axis at spot goes into error. If there was bad trigger management, the various instructions would NEVER work.
Last updated: 2024-07-18
Post by pernockham on Gateway in China - "Gateway not connected"
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Gateway and runtime (Control for linux SL) on a debian linux. Thanks for your check. Good to know. I will probably travel there in about a months time so that will give me better possibility for further testing. (on a side note, I dont get mail-updates on forum-subscriptions, need to check the topics manually)
Last updated: 2025-09-26
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