This said, when the logo is pressed from the app the dissapearing and reappearing menu makes sense. However, it doesn't make sense to me in a full blown browser. IMHO I don't mind the side menu at all, it even better if it's always there, available to me. So, can you differentiate the click-event from the browser agent/platform? E.g. If the button is pressed from the app, something else happens then if the button is pressed from a real webbrowser (non mobile platform).
This said, when the logo is pressed from the app the dissapearing and reappearing menu makes sense. However, it doesn't make sense in a full blown browser! So, can you differentiate the click-event from the browser agent/platform? E.g. If the button is pressed from the app, something else happens then if the button is pressed from a real webbrowser (non mobile platform).
This said, when the logo is pressed from within on a smaller screen (less real-estate) the appearing/dissapearing menu makes sens. However, it doesn't make sense in a full blown browser! Can you differentiate the click-event from the browser agent/platform?
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atomic project v0.3.2.0
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No, You should declare a BYTE in the PLC Code byBitfield : BYTE; Then you can address each bit as follows; byBitfield.0 := xMyBool0; .. byBitfield.7 := xMyBool7; Try to avoid own DUT's (enums, structs) in the Devdesc.xml and stick to basic primitives like BYTE, DINT, REAL, WORD etc. This will make your life easier in editing the devdesc.xml. Offcourse if you want to use them, no problem, but you have to declare them in your code AND the devdes.xml file, so in two seperate places! Good luck
No, You should declare a BYTE in the PLC Code byBitfield : BYTE; Then you can address each bit as follows; byBitfield.0 := xMyBool0; .. byBitfield.7 := xMyBool7; Try to avoid own DUT's (enums, structs) and stick to basic primitives like BYTE, DINT, REAL, WORD etc. This will make your life easier. Good luck
No, You should declare a BYTE in the PLC Code byBitfield : BYTE; Then you can address each bit as follows; byBitfield.0 := xMyBool0; .. byBitfield.7 := xMyBool7; Try to avoid own DUT's (enums, structs) and stick to basic primitives like BYTE, DINT, REAL, WORD etc. Good luck
No, You should declare a BYTE byBitfield : BYTE; Then you can address each bit as follows; byBitfield.0 := xMyBool0; .. byBitfield.7 := xMyBool7; Good luck
v0.3.1.0