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Post by winki on ModbusFB ClientRequest: never recovers after a single ReplyTimeout (requires full download) CODESYS Forge talk (Post)
Library: ModbusFB (CODESYS Modbus package) IDE / Runtime: CODESYS V3.5 SP___ / Control runtime ___ Target: ___ (e.g. gateway, Linux ARM64 / Debian) Slave: Modbus TCP inverter Summary I poll a Modbus TCP slave with a permanent connection: one ClientTCP (kept connected, xConnect:=TRUE) and one ClientRequestReadHoldingRegisters, triggered cyclically. Everything works fine after a fresh application download. But as soon as one single ReplyTimeout occurs (slave temporarily not answering), the request never recovers. It stays stuck and no further messages are sent, even though the TCP connection is still reported as alive. Only a full application download brings it back β€” an online change or a runtime reset is not enough / not what I want in production. State observed when stuck So the connection is alive, the request finished in ReplyTimeout, the FB is back to _state = None, but udiNumMsgSent no longer increases β€” as if a new rising edge on xExecute is no longer accepted / no longer produces a new message. My trigger logic (simplified) Each PLC cycle, in this order: If the request is fully at rest (NOT xExecute AND NOT xBusy AND NOT xDone AND NOT xError) and a read is pending, I set xExecute := TRUE. I call clientTcp() then clientRequest(rClient := clientTcp) once each, per cycle. On xDone or xError, I set xExecute := FALSE. I made sure to insert at least one full cycle with xExecute = FALSE (seen by the FB call) before re-triggering, so the falling edge is processed. Questions After a ReplyTimeout (xError = TRUE), what is the exact, correct sequence to re-trigger the same ClientRequest so a new message is actually sent again? Is a full cycle with xExecute = FALSE between two executions mandatory? Is there a known condition where, after ReplyTimeout, the ClientTCP keeps xConnected = TRUE but silently stops sending new requests (e.g. an internal request queue / _udiRequestId that gets out of sync)? udiNumMsgSent freezing at 23 while the FB shows _state = None is what puzzles me. Is the recommended pattern to drop the connection (ClientTCP.xConnect := FALSE for one cycle, then TRUE) on a request error, rather than keeping it alive? The docs state a request error does not close the connection, so I kept it open β€” but maybe that is the issue here. Could the large uiStartItem (50514) be relevant? It works right after download, so addressing seems correct, but I want to rule it out. Any guidance on the canonical recovery pattern after a request timeout would be greatly appreciated. Thanks!
Last updated: 2026-06-19

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